Let's assume you have this base pose, and you want to move the body backward while the foot on the ground stays in place. The little curved line on the left side of the symbol refers to this. But in other frames you have more options: You'll see that the limb which has the buddy key, moves together with the other character's appropriate bone. As suggested by the graphics, this will leave lock effect intact on the left side, but will invalidate lock effect on the right side thus enable angle-based interpolation. This is not always the required behaviour.
Fully interactive sex toys are at your finger tips! Let the other character move in frames where the set buddy key is effective. You can use it for side rotation adjustments of that limb during the lock effectiveness. This will mean a higher product price for you. The little straight line on both sides of the symbol refers to this. This is because the mode guarantees that the limb end will move on a line path or stay in place on the frames left and right to the actual frame if not overridden by other locks on the right side. You can avoid the feet moving along by setting locks for the feet also in frame This will be effective on all frames to the right, till there is no other lock found which invalidates this effect. Use and , if you want a curved moving path of the foot for the frames left or right to the actual frame if a limb has locks in more frames, there is a left to right evaluation order for them, meaning right one overrides the effect of the left one. Lifelike sex action controlled from your PC's keyboard and mouse lets you have sex anyway you want! Wait for our response email. If we list any problems, please correct them, if we find it OK, the product will appear soon in the system. Whenever you need a precise limb end behaviour staying in place, moving on a line, moving along with buddies bone , use room or buddy keys. This means, if you change limb lock status in the 0th frame of base animation, it wont be copied to already existing variants. For example, if for a limb, there is a lock in a frame, and there is a lock in another frame left from it, then the "limb-end-move-on-a-line" or "limb-end-stays-in-place" effect will be intact between the to frames. Cock must be animated in a very precise way, when penetrating a hole. In our case, this will occur only on left side of the 10th frame. For sending it, use the Send project button to pack your project, and attach the packed file to a email sent to achat. Read more about these possibilities on the Earn a living with us page So please go on, make the poses as you wish, the AChat community will judge how perfect it is: Zip those files, save it as a work in progress backup. Alt-leftclick the pelvis for selecting all bones of a person do the same for other person for all bones of all persons - morph symbols must be clicked separately in a later step - then click the actual frame, press DEL. Generally, you should have unlocked limbs in the 0th frame only, if you want to relocate the character. Now you have a chance to change the other characters bone to which the limb is "buddy keyed": If more such side-rotations were applied during the lock effectiveness, the system will interpolate this angle on the frames in between. Evaluation order when using more room or buddy keys for a limb It is left to right.
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